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Gravity Labs

This is an endless runner game where you flip gravity to survive - made with Unity 6000.3.3f1 for Windows and Android. · By Thomas Jebson

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DevLog 9: Power-Ups
Gravity Labs features 5 unique game levels, each with its own mechanics and harder variants, which add extra challenge. Navigating these obstacles, however, qui...
DevLog 8: Improvements, Improvements, Improvements
Not everything is perfect the first time around - and Gravity Labs is no exception. By reflecting each week on the progress made, areas of the game that need mo...
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DevLog 7: Art
The development of any game is a multi-disciplinary endeavour. From programming to art, design and music production the list is almost as long as there are diff...
DevLog 6: Leaderboards
A leaderboard is a class feature in any competitive game. This feature allows you to see your ranking against other players, and show off your username and scor...
DevLog 5: Accessibility
All games have a target audience. As game developers, we need to ensure our games reach as many people in that target audience as possible. Adding accessibility...
Devlog 4: Designer Friendly Game Development
When working on any project, it is always important to use it as an opportunity to learn how to improve. As a games programmer, learning how to improve my progr...
Devlog 3: Adding Obstacles
Gravity Labs is an infinite runner style game. Therefore we need to add challenges to the game to make sure it is interesting to play. The game level is compris...
Devlog 2: Making Mechanics
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As the name Gravity Labs suggests, this game takes the idea that gravity is a downwards force and completely flips it on its head. In this game, the direction o...

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